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Colour

Colour gamut

Also called color gamut, gamut or gamut range. Here is what it means, when it changes what you export, and what people get wrong.

ColourRuns on your deviceUpdated 10 August 2026

The short answer

A colour gamut is the range of colours a particular space, screen or printer can actually reproduce. Human vision sees more colours than any device can produce, so every gamut is a subset. Colours falling outside it are described as out of gamut and have to be mapped to something reproducible.

Updated

The short version

Colour gamut at a glance

Quick facts about Colour gamut: what it describes, baseline, display p3, adobe rgb, rec. 2020, handling overflow
Quick factDetail
What it describesThe colours a space or device can reproduce
BaselinesRGB, the web default
Display P3Wider than sRGB, especially in reds and greens
Adobe RGBWider than sRGB, especially in cyans and greens
Rec. 2020Much wider, not fully covered by consumer displays
Handling overflowClipping, or perceptual compression

Slide the table sideways to see every column.

How wide are the common gamuts?

sRGB is the baseline everything else is compared against. Display P3 reaches further, most noticeably in reds and greens, which is why a saturated red on a recent phone looks deeper than the same file on an older sRGB monitor. Adobe RGB also extends beyond sRGB but in a different direction, mainly through the cyans and greens, which is why it suits print work where those are the colours ink can reach and sRGB cannot.

Rec. 2020, used for HDR and UHD video, is much wider again. Its primaries are so extreme that no consumer display reproduces the whole thing, so content authored in it is always being mapped down at playback.

Printing gamuts are a different shape entirely. A CMYK press cannot match a screen's bright saturated blues and greens, but it can reach some yellows and warm tones that sit outside sRGB. Neither gamut contains the other, which is why converting between them always involves trade-offs.

Why is a gamut not really a triangle?

The familiar diagram, a triangle drawn on a horseshoe of visible colours, only plots chromaticity. It leaves out lightness, and gamuts are three-dimensional solids rather than flat shapes.

That omission hides a real effect: a device may reach a highly saturated blue at low lightness and be nowhere near it at high lightness. Two spaces whose triangles look similar can behave quite differently on bright saturated colours. This is also why you see two separate figures quoted for displays, one for how much of a standard's area is covered and another for total volume, and why a large volume number does not mean a screen covers the colours you care about.

What happens to a colour that is out of gamut?

Something has to give, and you choose what. Two approaches dominate.

  • Clipping, the colorimetric approach. Colours inside the destination gamut are left exactly as they are, and anything outside is snapped to the nearest reproducible colour. Accurate where it fits, but several distinct shades can collapse onto the same value, so a saturated red jumper loses the shading that showed its folds.
  • Perceptual mapping. The whole range is compressed to fit, so relationships between colours survive. Nothing collapses, but every colour shifts a little, including ones that were already reproducible.

Neither is universally right. Clipping is the better choice when only a few pixels sit outside the target; perceptual is better when a large, important area does, such as a vividly coloured product going to print.

How do you spot out-of-gamut colours before they cause trouble?

Use soft proofing. Editors let you preview an image through a destination profile, whether that is sRGB or a specific printer and paper, and most offer a gamut warning that flags the offending pixels directly.

The colours that most often cause problems in product photography are saturated oranges, deep royal blues, and the fluorescent pinks and greens of sportswear and packaging. If those are the selling point of the item, photograph and edit them knowing they will be compressed, and describe the colour in the listing text as well as showing it. Relying on the photograph alone to convey a colour that no ordinary screen can display is how you collect returns.

What people get wrong about colour gamut

Each one is a real failure mode, not a style preference.

  1. Reading a gamut triangle as the whole story, when gamuts are three-dimensional and lightness changes what a device can reach.

  2. Choosing a wide working space and then exporting untagged files, so the extra gamut is thrown away by software assuming sRGB.

  3. Expecting a printer profile to reproduce a fluorescent colour, when it can only decide how gracefully to give up on it.

  4. Assuming a wide-gamut monitor makes your edits more accurate, when an uncalibrated one in a non-managed viewer simply oversaturates everything.

Questions people ask

Colour gamut, answered

The follow-up questions people search for once they have the definition.

What does out of gamut mean?

It means a colour in your image cannot be reproduced by the destination, whether that is a colour space, a screen or a printer. The conversion has to substitute something reproducible, either by snapping it to the nearest available colour or by compressing the whole range to fit.

Is a wide-gamut monitor worth it for product photography?

Only if it is calibrated and you work in colour-managed software. An uncalibrated wide-gamut screen shows sRGB images oversaturated, which leads you to edit against a false reference. A calibrated sRGB monitor is more useful than an uncalibrated wide one.

Why can't my printer reproduce the colours I see on screen?

Because screens emit light and ink reflects it, so the two gamuts have different shapes. Print cannot reach a screen's brightest saturated blues and greens, though it can hit some warm tones that sRGB misses. Soft proofing through the printer's profile shows you the difference before you commit.

Does a bigger colour gamut mean better image quality?

Not by itself. Gamut sets the range of colours available; bit depth sets how finely that range is divided. A wide gamut at 8 bits per channel spreads the same 256 steps over more colour, which can actually make banding more likely.

From the studio

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Sources

Where the facts on this page come from. Every link opens the specification, standard or documentation the claim was read at.

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